He has a very clear circle pattern and may change directions after he stops. Contrary to what he says, he doesn't wander around aimlessly.
The Blocks, including the old wooden one, have Independant Cycles.They will continue to roll in the background regardless of cutscenes or your position, basically unless you get to them exactly at the same time in real-time they will never be the exact same. Independant Cycles rely on real-time and area loadings. Dependant Cycles rely on Conker's position or cutscene triggers before starting and will always be the same when you come across them. Tutorial video Cheese Important Game Mechanic I'm now going to explain the two different types of cycles for things like the Blocks in this chapter. Cutscene skip is done by Z-Jumping and hovering past the spot where the cutscene activates.When skipping the Birdy cutscene, hold left while pressing B and it turns you to face the beetles.Sometimes the music will glitch after you deliver the hive, it's funny.Both options are the same speed, personally I use the first option to jump over.Oh and if my movements seem weird in the videos, it's because it was recorded while using a SNES controller. If you hit the Key right beside the door (Key Skip) it will skip the animation of picking up the key.The Key runs in random directions while running away, try to hit it when it notices you.Approximately 2 seconds on the right, 3 seconds on the left. There's a delay after you skip the instructions where you can't hit the key no matter what.The left side is horrible, the pillars are in the way, it's harder to get the key at the door and you get more delay before you can hit it.The right side is the good side, it is easy to get the key to the door and you won't get much delay after.When you enter the room, the key can be on either side.Important Conker cannot jump while he is sliding on a slope! Be careful. Option 1 is the safe hover jump, Option 2 is the one-shot jump which saves time.You have to skip tips in Conker by pressing B and not L.It's not completely confirmed but it's along the lines of holding down the jump button until you hit the water. There's a way to move slightly faster in the water without sinking every time you jump.
You cannot skip the cutscene where you cure yourself.When moving around the fence, if you move diagonally against it like the WR run it slows you down, not leaning against it saves 1 second.For practice you can also type in WELDERSBENCH to unlock every chapter. Consequently, skipping Greg prevents you from picking up any Tails (lives) along the way, so unless you are completely confident in doing the run without dying twice (not counting the part where you die on purpose once) go to the CHEATS section and type in BOVRILBULLETHOLE to unlock 50 lives. There are many reasons for this, mainly to be able to skip cutscenes and to skip Greg the grim reaper. It must be after the first cutscene where he says "It's gonna be one of those days."Īnother important rule is to begin the runs in the CHAPTERS section. The timer must be started at first input when you start moving. I suggest watching the videos before reading the details.įirst off Timer rules. Welcome to the first chapter of Conker! My name's Pappy and I'm the one who recorded the tutorial videos, I'll be explaining things in detail here as well as all the other videos below.